branch and bound
Learning To Dive In Branch And Bound
Primal heuristics are important for solving mixed integer linear programs, because they find feasible solutions that facilitate branch and bound search. A prominent group of primal heuristics are diving heuristics. They iteratively modify and resolve linear programs to conduct a depth-first search from any node in the search tree. Existing divers rely on generic decision rules that fail to exploit structural commonality between similar problem instances that often arise in practice. Therefore, we propose L2Dive to learn specific diving heuristics with graph neural networks: We train generative models to predict variable assignments and leverage the duality of linear programs to make diving decisions based on the model's predictions. L2Dive is fully integrated into the open-source solver SCIP. We find that L2Dive outperforms standard divers to find better feasible solutions on a range of combinatorial optimization problems. For real-world applications from server load balancing and neural network verification, L2Dive improves the primal-dual integral by up to 7% (35%) on average over a tuned (default) solver baseline and reduces average solving time by 20% (29%).
Learning to Schedule Heuristics in Branch and Bound
Primal heuristics play a crucial role in exact solvers for Mixed Integer Programming (MIP). While solvers are guaranteed to find optimal solutions given sufficient time, real-world applications typically require finding good solutions early on in the search to enable fast decision-making. While much of MIP research focuses on designing effective heuristics, the question of how to manage multiple MIP heuristics in a solver has not received equal attention. Generally, solvers follow hard-coded rules derived from empirical testing on broad sets of instances. Since the performance of heuristics is problem-dependent, using these general rules for a particular problem might not yield the best performance. In this work, we propose the first data-driven framework for scheduling heuristics in an exact MIP solver. By learning from data describing the performance of primal heuristics, we obtain a problem-specific schedule of heuristics that collectively find many solutions at minimal cost. We formalize the learning task and propose an efficient algorithm for computing such a schedule. Compared to the default settings of a state-of-the-art academic MIP solver, we are able to reduce the average primal integral by up to 49% on two classes of challenging instances.
Learning Chordal Markov Networks via Branch and Bound
We present a new algorithmic approach for the task of finding a chordal Markov network structure that maximizes a given scoring function. The algorithm is based on branch and bound and integrates dynamic programming for both domain pruning and for obtaining strong bounds for search-space pruning. Empirically, we show that the approach dominates in terms of running times a recent integer programming approach (and thereby also a recent constraint optimization approach) for the problem.
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First provide a summary of the paper, and then address the following criteria: Quality, clarity, originality and significance. The paper present a heuristic for node selection in Branch and Bound for Mixed Integer Programs based on machine learning. Although machine learning used for node selection is not new the paper present a new approach (to the best of my knowledge). They utilize a classifier together with an oracle for training two aspects: a node selection policy and a node pruning policy. The first one is used to enforce a linear order/priority on the current open nodes of the Branch and Bound while the second one is used to further shrink the list of open nodes by pruning the unpromising ones.
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Contextual Budget Bandit for Food Rescue Volunteer Engagement
Tang, Ariana, Raman, Naveen, Fang, Fei, Shi, Zheyuan Ryan
Volunteer-based food rescue platforms tackle food waste by matching surplus food to communities in need. These platforms face the dual problem of maintaining volunteer engagement and maximizing the food rescued. Existing algorithms to improve volunteer engagement exacerbate geographical disparities, leaving some communities systematically disadvantaged. We address this issue by proposing Contextual Budget Bandit. Contextual Budget Bandit incorporates context-dependent budget allocation in restless multi-armed bandits, a model of decision-making which allows for stateful arms. By doing so, we can allocate higher budgets to communities with lower match rates, thereby alleviating geographical disparities. To tackle this problem, we develop an empirically fast heuristic algorithm. Because the heuristic algorithm can achieve a poor approximation when active volunteers are scarce, we design the Mitosis algorithm, which is guaranteed to compute the optimal budget allocation. Empirically, we demonstrate that our algorithms outperform baselines on both synthetic and real-world food rescue datasets, and show how our algorithm achieves geographical fairness in food rescue.
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Learning to Schedule Heuristics in Branch and Bound
Primal heuristics play a crucial role in exact solvers for Mixed Integer Programming (MIP). While solvers are guaranteed to find optimal solutions given sufficient time, real-world applications typically require finding good solutions early on in the search to enable fast decision-making. While much of MIP research focuses on designing effective heuristics, the question of how to manage multiple MIP heuristics in a solver has not received equal attention. Generally, solvers follow hard-coded rules derived from empirical testing on broad sets of instances. Since the performance of heuristics is problem-dependent, using these general rules for a particular problem might not yield the best performance.
Learning To Dive In Branch And Bound
Primal heuristics are important for solving mixed integer linear programs, because they find feasible solutions that facilitate branch and bound search. A prominent group of primal heuristics are diving heuristics. They iteratively modify and resolve linear programs to conduct a depth-first search from any node in the search tree. Existing divers rely on generic decision rules that fail to exploit structural commonality between similar problem instances that often arise in practice. Therefore, we propose L2Dive to learn specific diving heuristics with graph neural networks: We train generative models to predict variable assignments and leverage the duality of linear programs to make diving decisions based on the model's predictions.
Learning to Compare Nodes in Branch and Bound with Graph Neural Networks
Branch-and-bound approaches in integer programming require ordering portions of the space to explore next, a problem known as node comparison. We propose a new siamese graph neural network model to tackle this problem, where the nodes are represented as bipartite graphs with attributes. Similar to prior work, we train our model to imitate a diving oracle that plunges towards the optimal solution. We evaluate our method by solving the instances in a plain framework where the nodes are explored according to their rank. On three NP-hard benchmarks chosen to be particularly primal-difficult, our approach leads to faster solving and smaller branch- and-bound trees than the default ranking function of the open-source solver SCIP, as well as competing machine learning methods.
Search Strategy Generation for Branch and Bound Using Genetic Programming
Branch-and-Bound (B\&B) is an exact method in integer programming that recursively divides the search space into a tree. During the resolution process, determining the next subproblem to explore within the tree-known as the search strategy-is crucial. Hand-crafted heuristics are commonly used, but none are effective over all problem classes. Recent approaches utilizing neural networks claim to make more intelligent decisions but are computationally expensive. In this paper, we introduce GP2S (Genetic Programming for Search Strategy), a novel machine learning approach that automatically generates a B\&B search strategy heuristic, aiming to make intelligent decisions while being computationally lightweight. We define a policy as a function that evaluates the quality of a B\&B node by combining features from the node and the problem; the search strategy policy is then defined by a best-first search based on this node ranking. The policy space is explored using a genetic programming algorithm, and the policy that achieves the best performance on a training set is selected. We compare our approach with the standard method of the SCIP solver, a recent graph neural network-based method, and handcrafted heuristics. Our first evaluation includes three types of primal hard problems, tested on instances similar to the training set and on larger instances. Our method is at most 2\% slower than the best baseline and consistently outperforms SCIP, achieving an average speedup of 11.3\%. Additionally, GP2S is tested on the MIPLIB 2017 dataset, generating multiple heuristics from different subsets of instances. It exceeds SCIP's average performance in 7 out of 10 cases across 15 times more instances and under a time limit 15 times longer, with some GP2S methods leading on most experiments in terms of the number of feasible solutions or optimality gap.
Reviews: Learning Chordal Markov Networks via Branch and Bound
The authors present a branch and bound algorithm for learning Chordal Markov networks. The prior state of the art algorithm is a dynamic programming approach based on a recursive characterization of clique tress and storing in memory the scores of already-solved subproblems. The proposed algorithm uses a branch and bound algorithm to search for an optimal chordal Markov network. The algorithm first uses a dynamic programming algorithm to enumerate Bayesian network structures, which are later used as pruning bounds. A symmetry breaking technique is introduced to prune the search space.
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- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.92)
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